Saw this a long time ago, only just blogging it now.
It's a really, really beautifully executed piece of work. An astonishing amount of work has gone into this: design, copy, tech, everything. Stylistically, it's beautiful, and the game itself is genuinely enjoyable and challenging.
There's so much to this application that I'd need more time than I (sadly) have to do a proper write up of it.
Coming to us like a graphic novel story which leads to interactive Subbuteo games of football, it all flows very nicely. As you play the interactive elements, you have a set amount of time to click-select a player, and move him forward, pass to another, or take a shot at goal. When defending, you move or intercept. Tackles you make, are made on you, or shots you make, are governed in terms of success by your ability to click within a circle in a given time, with a 'wobbly' mouse pointer. It sounds a bit crappy, but actually works pretty well and means everything moves at a super-speedy pace.


Play the game at Adidas TeamGeist
It's a really, really beautifully executed piece of work. An astonishing amount of work has gone into this: design, copy, tech, everything. Stylistically, it's beautiful, and the game itself is genuinely enjoyable and challenging.
There's so much to this application that I'd need more time than I (sadly) have to do a proper write up of it.
Coming to us like a graphic novel story which leads to interactive Subbuteo games of football, it all flows very nicely. As you play the interactive elements, you have a set amount of time to click-select a player, and move him forward, pass to another, or take a shot at goal. When defending, you move or intercept. Tackles you make, are made on you, or shots you make, are governed in terms of success by your ability to click within a circle in a given time, with a 'wobbly' mouse pointer. It sounds a bit crappy, but actually works pretty well and means everything moves at a super-speedy pace.


Play the game at Adidas TeamGeist
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